top of page
Logo Final_1.png

Design Challenge

For this project, we were tasked with designing a product and accompanying digital app to tackle an unmet educational need.

My Role

Project Manager

Product Designer

3D Modeler

Scope

Spring 2024

14-Weeks

Academic

Team

Arthur Jensen

Michelle Cheng

Ryn Rangel

Tools

Figma

Fusion 360

Problem

Children aged 5-7 with auditory dyslexia have difficulty processing and distinguishing sounds. There are limited education platforms that help to distinguish phonemic sounds.

Solution

Design an interactive, engaging product and digital app interface to teach children phonemic sounds and ensure they master them.

Competitive Research

Looking at current educational products for children aged 5-7, there are limited solutions focused on teaching phonemic sounds and catering to the needs of those with auditory dyslexia.

6.png
7.png

Insights

To further understand the needs of children with dyslexia in a learning environment, we researched different phonic learning structures and the variety of dyslexia. We also conducted interviews with a cognitive psychologist and an elementary teacher of special needs children to discover specific challenges and learning methods.

Screenshot 2024-06-05 165046.png

Teacher Interviews
Numerous educators lack the necessary resources to effectively support neuro-divergent students in their learning journeys.

Types of Dyslexia
Students with different types of dyslexia, such as Auditory (Phonological) Dyslexia, Visual Dyslexia, and Mixed Dyslexia.

Structured Synthetic Phonics (SSP)
Phonics instruction progresses through stages from basic letter-sound recognition to blending, decoding, and ultimately fluent reading.

5_E.png

Initial Ideation

We began with initial product sketches to explore what our product could potentially be. We went through several concepts, including a toy box filled with multi-sensory items, a carrying case designed to accommodate a tablet, interactive stylus, and tactile items, and finally, die-cut cards featuring tactile elements that could be scanned digitally.

Screenshot 2024-06-05 154814.png

Sensory Phonics Toybox

Carrying Case with Storage

Die-Cut Cards with Textures

Final Concept

After learning that neuro-divergent children learn best with a blend of visual, tactile and auditory learning experiences, we decided to incorporate this into our overall user-experience and create a comprehensive solution that consists of a tactile book, an interactive pen, and a digital app.

9.png
Screenshot 2024-06-05 154617.png

Students can point their pen at any letter or image within the book, and the pen will read the content aloud through the use of microscopic dots that enable the pen's sensors to detect patterns.

Product Sketches + Renders

We fleshed out the audio and sensor features of the interactive pen through iterative sketches and renders. Our interactive pen will be the main instrument children use to interact with both the book and the digital app with a stylus and built-in camera sensor at the tip of the pen.

Pen (1).jpg
image6.jpeg
Info Sketch_edited.jpg
IXD_Pen_V1.png
IXD_Pen_V4.png
IXD_Pen_V6.png

Physical Models

We've designed an 8 by 10" book that walks students through 7 distinctive phonic sounds with a farm theme. Each page features sensory textures like fur, feathers, and cotton to help engage the student's tactile senses.  

PF-Model-12.png
PF-Model-03.png
PF-Model-04.png
PF-Model-11.png
Screenshot 2024-06-05 145415.png

Wireframing Solutions

We started building out the book layout where students would learn the phonic sounds and the digital app interface where students would review the sounds that they learned in their book through fun games and an interactive storyline.

Frame 675.png

Accessible Design System

For our design system, we researched fonts that would be easy to read for children with dyslexia which includes sans serif fonts with larger inter-letter tracking and left aligned text makes it easier for users to find the start and end of each sentence.

Design System.png
Anchor 1

Final App Design

Structured Synthetic Phonics

Using the SSP research, we divided each stage of Phonic Sounds into individual Lessons.

We aimed to add gamification to the digital app review by turning each phonic sound lesson into its own level within a story quest.

Screenshot 2024-06-05 150027.png
Screenshot 2024-06-05 150003.png
Screenshot 2024-06-05 145934.png

Repetition Training

Before the testing phase, Huey guides the user through a brief review of the phonics taught in the book.

Auditory Learning

Our audio feature in the app helps to review and test children's pronunciation, enhancing their auditory learning experience.

Screenshot 2024-06-05 152037.png
Screenshot 2024-06-05 151635.png

Positive Reinforcement

We aimed to motivate students in their phonics review by incorporating a progress bar and gradually revealing a painting image as they complete each stage.

Reflection

Usability Testing

We reviewed our app with peers aged 20-25 with dyslexia, however, if given more time, we'd conduct usability testing with children with dyslexia to gain a deeper understanding of how they interact with our products and whether the learning model assists with their needs.

Scalability & Cost

After reviewing feedback, we found that there were some concerns with the cost of the product especially if each book only contained one group of phonics and users would need to have six books to learn the entire set. If this were a product to be used in a classroom or private tutor, the cost of the complete set would need to be within budget. We could consider how to condense the six phonic stages into two to three books.

Child-Safe Product

From our heuristic evaluation, we found that the pen design could be improved through several factors. The sharp stylus tip of the pen was a potential concern and could be redesigned with a safer feature. We found that children 5-7 liked to bite their pens, so the end of the pen could also be designed to be bite-proof or fun to engage with.

bottom of page